четверг, 30 октября 2014 г.

Dokuroshima progress #06: A rather small update before a big one

Currently, I am working on some of the "bigger" scenes that take effort and time. In fact, I just happen to be working on several scenes at the same time for the sake of graphic accuracy and consistency (I do not want background buildings that rapidly teleport every scene). Of course, the next significant update will only be next time. As for now, I decided to do something simple, so I finally did the title.



Yes, that simple screen is exactly how it will look. Also, it features the full name of the episode, which is "West Challenger and Attack of the Angry Dancing Robots from Outer Space", or just "West Challenger" for short, which is the name of the antagonist.

Also, as I may have mentioned, there is another project that I am working on, called "Bindows Trista Odin", and I decided to work on that on weekends, which is also when I will write about it.

среда, 29 октября 2014 г.

Dokuroshima progress #05: Another scene completed

Well, it took more time than I expected, but I've finally completed this scene, today, as I've promised in the last message. The main issue was the character design: In the previous installment, Hiroshi's vest suddenly changed shape and configurations almost every scene. And in order to eliminate the inconsistency, I've decided to do some character designing work on him. Eventually, I might post the design sheets for the characters...

So, right here, we have two of the three protagonists standing in front of a club, where most of the action will take place.


And right after that, we will get to see the "Villain" of this episode. There are still a few things that are needed to be done before the next scene, so I don't think you'll see the antagonist the next day. You might see him soon, though...

вторник, 28 октября 2014 г.

Dokuroshima progress #04: An unexpected break and a little character design upgrade

Well, let's just say that I didn't expect so many annoying obstacles on the course of most of the day. Anyway, I'm back with yet another message :D



As you can see, I've been trying to make a little upgrade for Kazuki's "Gendom" box costume with a small change of text appearance. (And no, he's not limbless, he's obviously unfinished).

Anyway, I am absolutely sure that I will complete animating yet another scene tomorrow (Because it's 2 a.m. here lmao)

понедельник, 27 октября 2014 г.

Dokuroshima progress #03: New movement style test

...And now that the weekend has ended, I shall get back to Dokuroshima now.
The project will involve some movement. I thought it would be a nice idea to add some fluid animation, so I decided to try a little different style of movements.


Obviously, these are not the proportions that will be used for the characters. In fact, I have traced a GIF image, or the character's movements to be exact, and now, I will use this as an example of some sort in order to properly animate the characters.

The viewable SWF file contains the said movement reference animation and nothing more, and it can be viewed in the link below:

http://www.newgrounds.com/dump/item/d042718103f2ed58eb963d7d4cb2d09c

воскресенье, 26 октября 2014 г.

A minor side project: Bindows Trista Odin (Windows parody)

You may have already heard about my Bindows Trista parody flash, some may have even played it (http://www.newgrounds.com/portal/view/634592), but if you did not, you may go to the link and play it.

Anyways, I may have not made much on Dokuroshima project yet, but I'm afraid I might lose interest and everything too quickly if I do nothing but the main project, so I decided to do another thing at the same time. And that is why I decided to make a sequel to that Windows parody that I've mentioned, and it will be called "Bindows Trista Odin".

So far, I've already made the starting screen, desktop and a few "programs".


The Bindows sequel might take quite a bit of time to complete, especially since I am still more focused on Dokuroshima, so I would expect this little thing to be released not earlier than November.

So, that's pretty much it for today's message.

пятница, 24 октября 2014 г.

Dokuroshima progress #02: A few minor changes later...

I was already doing drafts for more advanced scenes (with character movements and everything), but I decided to take a quick break and do a few minor upgrades in what was already done.

As you can see, I've made a new logo. Not close to perfection, but, again, better than in the last episode. Actually, this is a temporary design, and I think I will come up with something better later...

Also, in that background from the last post, some of the gray areas looked kinda awkward, as if the building were in the middle of a concrete desert. But a few tweaks later, it actually looks even more like a proper scenery to me.


And now that the tweaks are done, I'll go back to animating the further scenes, as well as designing the antagonist (Yes, there will be a self-proclaimed villain in this animation).

четверг, 23 октября 2014 г.

Dokuroshima progress #01: First background

The first scene's background has been completed. I actually tried to decide the proper layout this time. This one actually looks better than I expected :D. The old version's screenshot is there just to compare.

This is how the location used to look like in the first episode...


...and this is what will it look like in Episode 1 Part 2.


So, this is it for now.

среда, 22 октября 2014 г.

Digging this blog out of the grave...

Hello everyone.

As you may know, this blog had been pretty much abandoned for the last few months. Well that is not the case anymore: I've finally decided to run this thing once again.

In this blog, I will be writing about the progress on my animated projects, as well as other things.

Rebooting the blog in 3...2...1...