понедельник, 17 ноября 2014 г.

Current situation overview

Hello, everyone.

As you may have noticed, I haven't left a message here for several days, which is unexpected even for myself. So, just in case you're all wondering, I haven't stopped working on the project. I may have slowed down temporarily, but now I'm pretty much back on track...

In Bindows Trista, I've decided to cut a minor detail in the minigame because a certain part of it just doesn't go away and causes inappropriate symbols to fly around the screen. As I've already mentioned, the Bindows itself will comprise two parts: the Guest part, where the player needs to find the "Keygen", and the Main part, which will have most of the features. I've almost completed the Guest part, and although I STILL haven't done the "Keygen" itself, that is the very next thing I will work on in the Bindows.

As for Dokuroshima, I've found some inspiring reference material that will let me implement a few things into the projects, as well as highlight certain qualities of some characters (in order to make them less bland that is).



This thing will not be the major plot device (as far as I think), and it will be the West's retreat method instead. It's there just for a bit of comedy and, perhaps, characterization of its builder somehow.

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